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 The Races of Thesilliar

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Garganium
33rd Caucasian Mage
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Posts : 105
Join date : 2009-12-22
Age : 41
Location : Mage's Tower

PostSubject: The Races of Thesilliar   Wed Dec 23, 2009 9:26 pm

Here is a List of all the Known Sapient Races of The world. This list also displays information such as Total Population Percentage, Habitat, and Characteristics.

We'll start with The Percentages, and I will re-list them as I go along.
Here are the Races, Currently, As they occupy the world of Thesilliar:

Human.......35%
Goblinoid....20%
Dwarf........11%
Minotaur......8%
Harpy.........5%
Centaur......4%
Giant..........4%
Half-orc......3%
Gnome........1%
Orc............1%
---
Other.........8%

Total 100%.

Race Name: Human
Population %: 35
Average Lifespan: 60-90 Years, 180 Years Longest Known Lifespan
Average Height: 5 Feet 9 Inches, 7 Feet 4 Inches Tallest Known Height
Average Weight: 190 Pounds, 420 Pounds Heaviest Known Weight
Habitat: Majority of the world's surface. They dwell in man-made cities, towns, villages, farms or personal and private shelters.
Characteristics: N/A
IC description: N/A
OOC Description: We know what humans are. (Seriously. I don't want to hear you chimps ask.)


Race Name: Minotaurs
Population %: 8
Average Lifespan: 150-350 Years, 481 Years Longest Known Lifespan (Longer in the wild)
Average Height: 8 Feet 2 Inches, 12 Feet 1 Inch Tallest Known Height
Average Weight: 360 Pounds, 605 Pounds Heaviest Known Weight
Habitat: Desert or tropical areas. They sometimes live within or among human cities or towns. But generally they construct their own private shelters to isolate themselves, or raise families.
Characteristics: They are sociable, honourable and kind-hearted, but can be easily enraged. brutal fighters, minotaur have been known to be devastating in battle when enraged. Many were and still are employed as soldiers in various military groups but mainly in the past as Ereman captains. They use weapons such as mauls, clubs, morning Stars, and pole-arms.
IC description: They are large bull-like people. The males have large horns sprouting from their heads and can grow them to 2 feet in length. Females have longer ears and have small horns, three inches at most. Fur in shades of brown, red and gray.
OOC Description: Right out of Greek Mythology.


Race Name: Dwarves
Population %: 11
Average Lifespan: 150-200 Years
Average Height: 3 Feet 10 Inches, 5 Feet Tallest Known Height
Average Weight: 170 Pounds
Habitat: Mostly underground, dwarves live similar to humans but enjoy mountains and underground cities, as their passion for mining and exploration of the deep drives them there. They also occasionally live within and among human cities or towns.
Characteristics: They enjoy creating things such as tools, weapons, and buildings, but goblins are known to sometime produce greater works of architecture. They mine desired ore types such as gold, silver and diamond. They are decent fighters, and usually use blunt weapons, axes, or dwarven made cannons. Their distinguishing features that separate them from humans are short stature, extra toes, and short flat teeth.
IC description: They are stout, bulky people. They often have beards, even female dwarves.
OOC Description: A bit like midgets, but bulkier.

Race Name: Demi-orc
Population %: 3
Average Lifespan: 40-60 Years, 105 Years Longest Known Lifespan
Average Height: 6 Feet 5 Inches, 8 Feet Tallest Known Height
Average Weight: 200 Pounds, 520 Pounds Heaviest Known Weight
Habitat: ...
Characteristics: ...
IC description: Muscular humanoids with strong ties to both goblinoid and human culture. They normally have darkish brown to olive green skin that is thick and leathery, black or red hair, and the same eye colours as humans. They can be as intelligent as humans, but they are much easier to anger and harder to calm. Demi-orcs have a hard time using bows and complex weapons due to their immense strength and limited flexibility.
OOC Description: The more plentiful cousin of orcs. Also known as half-orcs, they are smaller and could pass off as a steroid-using human with claws and pointy ears. Similar to Uruk-hai in shape.

Race Name: Gnome
Population %:
Average Lifespan:
Average Height:
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Habitat:
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IC description:
OOC Description:

Race Name: Goblinoid
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Habitat:
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Race Name: Harpy
Population %:
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Habitat:
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IC description: Demi-human half birds with: wings along their arms, clawed hands and feet, pointed ears, and extremely fragile bones. They have an extremely skewed female to male ratio with only about one male to every fifty females. Harpies only have a basic grasp of magic, their knowledge not going beyond air, storm, and flying related spells.
OOC Description: Thin, extra small and light humans with feathers on their arms.

Race Name: Centaur
Population %:
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Race Name: Giant
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Race Name: Planar
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Race Name: Fey (Fairy, Faerie)
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Race Name: Illithid
Population %:
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(If you do not see your character race in one of the above profiles, see below, it may be because of nuances in the 'race' itself. Half breeds, plane touched, nonorganics, etc.)
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Garganium
33rd Caucasian Mage
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Posts : 105
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Age : 41
Location : Mage's Tower

PostSubject: Re: The Races of Thesilliar   Wed Dec 23, 2009 9:26 pm

A note about Passive Magic. This is a bit of a scientific explanation where there really doesn't need to be one, but I'll include it anyway for my own sanity.

Because of the Square-Cube law.

Quote :
"When an object undergoes a proportional increase in size, its new volume is proportional to the cube of the multiplier and its new surface area is proportional to the square of the multiplier."

"If an animal were scaled up by a considerable amount, its muscular strength would be severely reduced since the cross section of its muscles would increase by the square of the scaling factor while their mass would increase by the cube of the scaling factor. As a result of this, cardiovascular functions would be severely limited. In the case of flying animals, their wing loading would be increased if they were scaled up, and they would therefore have to fly faster to gain the same amount of lift. This would be difficult considering that muscular strength was reduced. This also helps explain how a bumblebee can have a large body relative to its wings, which would not be possible for a larger flying animal. Air resistance per unit mass is also higher for smaller animals, which is why a small animal like an ant cannot die by falling from any height.
Because of this, the giant insects, spiders, and other animals seen in horror movies are unrealistic, as their sheer size would force them to collapse. However, it's no coincidence that the largest animals in existence today are giant aquatic animals, because the buoyancy of water negates to some extent the effects of gravity. Therefore, sea creatures can grow to very large sizes without the same musculoskeletal structures that would be required of similarly sized land creatures.
Dinosaurs are the largest known land animals in history, but their reptilian circulation system, coupled with higher global temperatures at the time, likely compensated for the limitations of the square-cubed law that would apply to modern land-dwelling megafauna.
"

Human sized birds (Harpies) are unrealistic. 20+ foot tall humans are unrealistic. Etc.

My simple and sweet explanation is that The Creators formed some of the races with a passive affinity for magic to balance out their flaws and make them plausible.
Harpies are able to bend air around their wings in such a way to produce more lift, make slight changes in direction mid flight, and brake efficiently.
Trolls and Giants can regulate their body heat with their passive magic.
Planars and Plane touched have the most apparent form of passive magic: resistance to flames, underwater breathing without gills, flight without wings, and many other different traits; depending on their origin plane.

(Thanks Raven for suggesting the magic explanation and saving my sanity)
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